Online Programs

  • Web Apps UI/UX Design & Development (powered by Microsoft)

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  • ReGeneration Academy for Women in Data Engineering powered by EY

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  • ReGeneration Academy on Production Engineering powered by Sunlight

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  • The ReGeneration Initiative: Upskilling Greek Youth for the Digital Era

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  • Coding Bootcamp for Junior Java/Angular Developers

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  • Java | Spring | Microservices

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  • Mobile Apps Development

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  • Financial Technology (Fintech)

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  • DigiYouth II – ReGeneration Academy on Cloud Tools & Technology (powered by Microsoft)

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  • DigiYouth II – ReGeneration Academy on Big Data & Artificial Intelligence (powered by Microsoft)

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  • ReGeneration Academy on Data Science powered by Papastratos

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  • DevOps Engineering

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Online Programs - Effective Digital Learning

Code.Hub, based on the unprecedented and rapidly changing circumstances, and always concerned about the health of its community, adapts to the new reality, and has developed a process for the conduct and attendance of our previous physical courses to online, so that the physical presence of attendees is not required. This way, those who #StayHome can attend the courses of their choice safely and comfortably. Our goal, first and foremost, is to ensure the health and safety of everyone, as well as the creative engagement and training of current and future software engineers and developers.

The curriculum of select Code.Learn Programs has been suitted for online classes of up to four (4) teaching hours, mainly on weekday evenings. After the end of this health crisis, and whenever it is feasible, a supplementary classroom may be conducted, in order to revise and better absorb the taught material.

Teaching Method

Courses are conducted as Virtual Classrooms, with live connection with an instructor in one of the aforementioned online video conferencing tools. The instructor provides the taught material through screen sharing, live broadcast, or by working on the cloud where attendees can see everything in real time. Attendees themselves can seamlessly and actively participate and ask questions, as they would in a physical classroom. Additionally, they can collaborate in team projects and deliver assignments and hands-on projects that the instructor can see and provide feedback without delays.